Ggu league
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However, the biggest loss in this teamfight was Caitlyn's death, and the next 2 teamfights are almost entirely dictated by the presence of choke points. GGU's item builds were not geared toward engaged teamfights at the time, so had Diana not wasted her spells on Thresh or Renekton not focused Rumble, TSM could have still won the fight, even with the loss of Caitlyn. Overall, the teamfight was sloppy by TSM from more than just a choke point perspective.
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But clearly, this was not the case Caitlyn chose to run away from the side of the ledge instead of netting over it, which would be the right course of action if she were not separated in a choke. What was necessary was for TSM to be cognizant of the choke and be prepared to escape out of it. For this particular location, the thin wall of the ledge gives a convenient escape from the choke with almost any dash ability, and Diana and Caitlyn had flash and net respectively. However, it was not necessarily a bad idea to engage from the choke in this case. However, she had wasted all her cooldowns on Thresh, so Nocturne was able to ult onto Caitlyn and separate her, which was the biggest determinant of the teamfight. Thus, the choke effectively split all of TSM away from Caitlyn, save for Diana. This also allowed them to avoid the choke, but it split them from their squishies. Thus, their best move was to run through the river to arrive at the fight as soon as possible and cut off the retreat path. Second, because Renekton and Cho'gath were lagging behind from finishing the dragon, they would be too late to the fight if they followed with their team the choke restricts movement to the left, the most convenient retreat path for GGU. This dealt some damage, but more importantly, it forced Sona to split upwards to get out of the ult. First, with the added zoning of Orianna's slow, the choke forced TSM to group at the edge, allowing Rumble to land an ult hitting all 3 squishies of TSM. There were 2 key positional mistakes TSM was forced into because they chose to initiate through the ledge choke. GGU: Rumble (ZionSpartan), Nocturne (NintendudeX), Orianna (Jintae), Twitch (DontMashMe), Thresh (Daydreamin) TSM: Renekton (Dyrus), Cho'gath (TheOddOne), Diana (Reginald), Caitlyn (WildTurtle), Sona (Xpecial) In this analysis, we will examine each of these 3 teamfights, analyzing how the chokes dictated team positioning and led to losses for the team that failed to recognize them. In game 3 of the NA LCS Spring Playoff Finals between TSM and GGU, there were 3 teamfights which were impacted heavily by choke points. This narrowing restricts side to side movement as teams move through the choke, forcing teams into generally poor positioning, often determining the result of a teamfight. One of the most impactful map terrain elements is the choke point.Ĭhoke points occur at any point in which a relatively straight path narrows suddenly.
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When teamfighting, a team that takes advantage of the map terrain can erase huge deficits, allowing the underdog team to completely turn the game around. It does not store any personal data.Map terrain is a crucial, yet often overlooked, factor in competitive League of Legends today. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".
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